Games Design and Prototyping
Your upfront cost: $0
- 02 Mar 2020
- 31 Aug 2020
This research-based university in Perth has a strong interdisciplinary focus and a reputation for outstanding teaching and ground-breaking research. With more than 22,000 students and 2,000 staff from over 90 countries, and campuses in Dubai and Singapore, Murdoch embraces free thinking, shared ideas and knowledge to make a difference, and Open Universities Australia is certainly part of that.
QS RANKING 2020
Times Higher Education Ranking 2020
On successful completion of the subject you should be able to:
- understand key ideas, common heuristics, and basic principles used in the field of game design (student can define them in theoretical context, and apply them in practical contexts)
- build a foundational knowledge of interactive game design through tabletop game design
- improve knowledge and skills within genre-specific: platformer, 3D action, 2D casual, etc.
- gain a basic understanding of design as an craft: Tools, Processes, Methods.
- explore the varying roles of a game designer: from facilitator in a team setting to lone maker
- effectively and efficiently convey game design concepts: writing, speaking, illustrating
- gain experience developing an video game idea into a viable concept, then a production-ready design document.
- A week-by-week guide to the topics you will explore in this subject will be provided in your study materials.
- Discussion forum/Discussion Board
- Online assignment submission
- Podcasting/Lecture capture
- Resources and Links
- Printable format materials
Note: Level 3 subjects normally assume a moderate level of prior knowledge in this area, eg from studying related Level 1 and 2 subjects or other relevant experience.
No special requirements
Students combine their prototyping skills and game design knowledge to develop and test original games for a wide variety of real-world settings targeting several different platforms. The prototypes developed could engage several genres, from serious and educational to casual and hardcore games.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
- Problem Solving Task (20%)
- Model: Paper Prototype (35%)
- Game Design Document (30%)
- Online discussion (15%)
Textbooks are not required.
Check the learning management system (LMS) of your university for textbook details.