Games Design and Prototyping
Your upfront cost: $0
- 30 Aug 2021
This research-based university in Perth has a strong interdisciplinary focus and a reputation for outstanding teaching and ground-breaking research. With more than 22,000 students and 2,000 staff from over 90 countries, and campuses in Dubai and Singapore, Murdoch embraces free thinking, shared ideas and knowledge to make a difference, and Open Universities Australia is certainly part of that.
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On successful completion of the subject you should be able to:
- understand key ideas, common heuristics, and basic principles used in the field of game design (student can define them in theoretical context, and apply them in practical contexts)
- build a foundational knowledge of interactive game design through tabletop game design
- improve knowledge and skills within genre-specific: platformer, 3D action, 2D casual, etc.
- gain a basic understanding of design as an craft: Tools, Processes, Methods.
- explore the varying roles of a game designer: from facilitator in a team setting to lone maker
- effectively and efficiently convey game design concepts: writing, speaking, illustrating
- gain experience developing an video game idea into a viable concept, then a production-ready design document.
- A week-by-week guide to the topics you will explore in this subject will be provided in your study materials.
Note: Level 3 subjects normally assume a moderate level of prior knowledge in this area, eg from studying related Level 1 and 2 subjects or other relevant experience.
No special requirements
Students combine their prototyping skills and game design knowledge to develop and test original games for a wide variety of real-world settings targeting several different platforms. The prototypes developed could engage several genres, from serious and educational to casual and hardcore games.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
Assessment and feedback are iterative in that each assignment will cumulatively build on the next toward the successful development of a series of games design projects that demonstrates a good understanding of the principles of games design. Students receive feedback through class discussion and weekly project work, game prototyping, written assignments, peer review and critique, homework exercises, student group work and online assignment feedback and discussion.
- Problem Solving Task (20%)
- Model: Paper Prototype (35%)
- Game Design Document (30%)
- Online discussion (15%)
Current study term: 29 Aug 21 to 28 Nov 21
Check the learning management system (LMS) of your university for textbook details.