Object-Oriented Programming in C++ - 2017

Unit summary

CPT323

  • Level of Study: Undergraduate Level 3
  • Study load: 0.125 EFTSL
  • Delivery method: Fully Online
  • Prerequisites: Yes
  • Duration: 13 weeks
  • Government loans available: FEE-HELP
  • Availability for 2016: SP1
  • Availability for 2017: SP1
  • Assessment: Assignment 1 (15%) , Assignment 2 (20%) - Learn more

Unit provided by

or
2017 Fees
AUD$
Domestic 1,131.00
International 1,381.00

This unit introduces C++ as an object-oriented programming language, building on existing knowledge of C and Java. The unit covers the C++ language with a focus on its object-oriented features, and how these can be implemented as part of program designs and implementation. You will also study and gain practical experience with the implementation issues related to object-oriented techniques, be able to build good quality software using object-oriented techniques and understand the role of patterns in object-oriented design.

At the completion of this unit students will be able to:

  1. understand object-oriented programming features in C++
  2. apply these features to program design and implementation
  3. understand object-oriented concepts and how they are supported by C++
  4. gain some practical experience of C++
  5. understand implementation issues related to object-oriented techniques
  6. build good quality software using object-oriented techniques
  7. understand the role of patterns in object-oriented design.
  • Assignment 1 (15%)
  • Assignment 2 (20%)
  • Invigilated Exam (60%)
  • Test (5%)
For more information on invigilated exams see Exams and results

Recommended prerequisites

You are recommended to have completed the following unit(s) or have equivalent knowledge before starting this unit:

  • Broadband access

This unit addresses the following topics.

NumberTopic
1Introduction to C++
2Language fundamentals
3Function parameters, arrays and pointers
4Inheritance and containership
5Polymorphism, virtual functions and casting
6Operator overloading, conversion and strings
7Templates
8The standard template library (STL)
9Streams and exceptions
10Optimisation
11Design and design patterns
12Comparison of C++, C and Java

This unit is delivered using the following methods and materials:

Instructional Methods

  • Discussion Forum/Discussion Board
  • Online Quizzes/Tests
  • Online assignment submission
  • Standard Media
  • Web links

Online materials

  • Online Assessment
  • Printable format materials
  • Quizzes
  • Resources and Links

This unit is part of a major, minor, stream or specialisation in the following courses:

This unit is an approved elective in the following courses:

This unit may be eligible for credit towards other courses:

  1. Many undergraduate courses on offer through OUA include 'open elective' where any OUA unit can be credited to the course. You need to check the Award Requirements on the course page for the number of allowed open electives and any level limitations.
  2. In other cases, the content of this unit might be relevant to a course on offer through OUA or elsewhere. In order to receive credit for this unit in the course you will need to supply the provider institution with a copy of the Unit Profile in the approved format, which you can download here. Note that the Unit Profile is set at the start of the year, and if textbooks change this may not match the Co-Op textbook list.

Textbook information for this unit is currently being updated and will be available soon. Please check back regularly for updates. Alternatively, visit the The Co-op website and enter the unit details to search for available textbooks.

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