- Introduction to 3D
- 3D modelling basics
- Theory: 3D modelling details
- Alternative modelling methods
- Texturing in 3D
- UV unwrapping
- Texturing in Photoshop
- Lighting in 3D
- Advanced lighting techniques
- Render Engines
- Rendering and Presentation Techniques
- Render Assembling – Creating a Video File
- Audio/Video conferencing
- Discussion forum/Discussion Board
- Online assignment submission
- Chat Rooms
- Podcasting/Lecture capture
- Embedded Multimedia
- Online Assessment
- Resources and Links
- Audio-Video streaming
You cannot enrol in this subject if you have successfully completed any of the following subject(s) because they are considered academically equivalent:
- EquipmentDetails - Computer capable of running project-relevant animation software
- OtherDetails -
Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)
This subject was previously known as DIG130 Introduction to 3D Modelling and Rendering.
This subject introduces students to the foundations of 3D modelling, texturing and rendering in a digital environment. It enables students to work on a defined multi-phase project that encompasses the conceptual and technical elements that are fundamental to 3D design.
Please Note: If it’s your first time studying a Curtin University subject you’ll need to complete their compulsory ‘Academic Integrity Program’. It only takes two hours to complete online, and provides you with vital information about studying with Curtin University. The Academic Integrity Program is compulsory, so if it’s not completed your subject grades will be withheld.
Find out more about the Academic Integrity module.
- Modeling exercise (30%)
- Texturing exercise (30%)
- Final project (40%)
Textbooks are not required.
Textbook information is pending.