Undergraduate CUR-DIG10-2021
Game Design Introduction
Take the first step from gamer to game designer. Evaluate the look and structure of games, and develop your own concepts. Study limitations of tech through time, and make connections between games of today, and non-digitised games of yesteryear.
$993 $1,243
Your upfront cost: $0
Duration
13 weeks
Study method
100% online
Available loans
- HECS-HELP
- FEE-HELP
Assessments
100% online
Prior study
Not required
Study terms
- 31 May 2021
- 29 Nov 2021
Start your career with Curtin’s globally recognised courses and extensive industry connections. Through OUA, our online courses offer an interactive and collaborative learning experience that gets you the same degree as if you studied on campus. Curtin is a global university with a vibrant culture of innovation and collaboration and is ranked in the top one per cent of universities worldwide.
QS RANKING 2021
13
Times Higher Education Ranking 2021
13
Subject details
At the completion of this subject students will be able to:
- communicate game design concepts and ideas both orally and visually
- evaluate and aesthetic and structural aspects of games to develop new game concepts
- examine the limitations imposed on games by their techno-historical context
- analyse how digitally mediated games are connected to play, sport, toys, and non-computer, video games as a cultural phenomenon
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- Unit Introduction: Developing Game Concepts
- Games, Rules and Strategy
- Games and Narratives
- Games as Simulations
- Player Types and Game Aesthetics
- Game History
- Games, Literature and Film
- Game Character Design
- Game World and Level Design
- Game Interface Design
- Emotion and Games
- Issues in Gaming and Game Development
No eligibility requirements
Special requirements
- EquipmentDetails - Computer capable of running project-relevant animation software
- OtherDetails -
Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)
This subject invites students to consider the design, structure, functionality and application of games and gaming. The unit presents various ways to consider game elements including as virtual environments, toys, narrative engines, sets of algorithmic rules, simulations. There is a primary focus on digitally mediated games, especially those that leverage three dimensional modelling and rendering. Students will undertake critical analysis of existing games, as well as explore the potential for game creation through the design and conceptualisation of their own games.
Please Note: If it’s your first time studying a Curtin University subject you’ll need to complete their compulsory ‘Academic Integrity Program’. It only takes two hours to complete online, and provides you with vital information about studying with Curtin University. The Academic Integrity Program is compulsory, so if it’s not completed your subject grades will be withheld.
Find out more about the Academic Integrity module.
- Case Study (30%)
- Project Proposal (30%)
- Project Report (40%)
Check the learning management system (LMS) of your university for textbook details.
Check the learning management system (LMS) of your university for textbook details.