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Animation and Game Texture Design

Undergraduate | CUR-DIG29 | 2024

Showcase your creativity and develop your skills in character design, modelling, sculpting, rigging and animation. Learn pipeline and project management approaches used in game asset production. Create characters for games you love to play.

Study method
100% online
100% online
Enrol by
18 Aug 2024
Entry requirements
Prior study needed
13 weeks
Start dates
26 Feb 2024,
26 Aug 2024

Price from


Upfront cost


HECS-HELP and FEE-HELP available

Animation and Game Texture Design

About this subject

  • At the completion of this subject students will be able to:

    1. synthesize relevant design and cultural research to inform character design solutions
    2. apply appropriate animation, game pipeline and project management methodologies in animation design
    3. use relevant technologies to develop a concept in project based works
    4. demonstrate competency in animation and game asset production

Entry requirements

Prior study

You must either have successfully completed the following subject(s) before starting this subject, or currently be enrolled in the following subject(s) in a prior study period; or enrol in the following subject(s) to study prior to this subject:

Please note that your enrolment in this subject is conditional on successful completion of these prerequisite subject(s). If you study the prerequisite subject(s) in the study period immediately prior to studying this subject, your result for the prerequisite subject(s) will not be finalised prior to the close of enrolment. In this situation, should you not complete your prerequisite subject(s) successfully you should not continue with your enrolment in this subject. If you are currently enrolled in the prerequisite subject(s) and believe you may not complete these all successfully, it is your responsibility to reschedule your study of this subject to give you time to re-attempt the prerequisite subject(s).

Additional requirements

  • Equipment requirements - Audio video equipment required. Computer capable of running project-relevant animation software.
  • Software requirements - Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)
  • Other requirements - Access to the Internet.

Study load

0.125 EFTSL
This is in the range of 10 to 12 hours of study each week.

Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.

Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.

What to study next?

Once you’ve completed this subject it can be credited towards one of the following courses

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