Undergraduate TAS-ZAA136-2022
The Business of Leisure
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Duration
14 weeks
Study method
100% Online
Available loans
- HECS-HELP
- FEE-HELP
Assessments
100% online
Prior study
Not required
QS RANKING 2022
18
Times Higher Education Ranking 2022
23
Subject details
Upon successful completion of this subject, students should be able to:
- Define and assess the influences on changing leisure participation in society.
- Identify and analyse business, government, and not-for-profit activities in the leisure industry.
- Propose new or improved leisure opportunities for communities.
- Reflect on and evaluate relevant behaviours and skills for the contemporary leisure industry.
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- Leisure concepts
- Leisure participation
- Mixed economy of leisure
- T20 revolution
- Leisure services
- Digital leisure
- Emerging and contemporary leisure
- The future of leisure
No eligibility requirements
Additional requirements
No additional requirements
Rapid social change impacts on the ways people socialise, spend their money, work and participate in leisure. The leisure industry is also going through rapid change with the emergence of contemporary forms of leisure such as extreme sports, multi-purpose leisure centres, online gaming, and adventure tourism. This unit introduces you to leisure industry components such as recreation, sport, entertainment, events, the arts, and tourism to examine how businesses, governments, and communities may leverage opportunities that arise with changes in leisure participation.
In conjunction with the discipline theory, this unit introduces learning through practice by exposing you to authentic learning experiences. These experiences are placed at the centre of learning and assessment, so you have the opportunity to develop the skills, knowledge and behaviours necessary to respond to industry, community and/or global needs.
You will be introduced to:
- a range of methods, tools, techniques and approaches to practice
- principles and perspectives such as values, ethics, empathy and leadership in real world scenarios
- reflection and deliberative thinking as a means of developing knowledge, skills, attitudes and aspirations
- ways of understanding problems and developing solutions through active inquiry
- AT1: Mapping Your Week of Leisure (20%)
- AT2: Leisure Asset Mapping (30%)
- AT3: Leisure Opportunity Proposal (50%)