Undergraduate UNE-ICT100-2023
Computational Thinking
Learn the basics of computational thinking. Cover the fundamentals of programming, sensors, data, and robotics. Start using text-based languages like JavaScript.
$2,334 $4,029
Your upfront cost: $0
Duration
16 weeks
Study method
100% Online
Available loans
- FEE-HELP
Assessments
100% online
Prior study
Not required
Start dates
- 26 Jun 2023
- 23 Oct 2023
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QS Ranking 2023
31
Times Higher Education Ranking 2023
N/A
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Subject details
Upon completion of this subject, the student will be able to:
- demonstrate an understanding of fundamental principles of procedural programming;
- construct programs using visual and bespoke educational languages for data processing;
- demonstrate an understanding of fundamental concepts of open-loop and closed-loop control of robots and digital devices;
- demonstrate an understanding of principles of mark-up languages and their use in the World Wide Web;
- demonstrate an understanding of the relationship between visual and textual programming languages; and
- demonstrate an understanding of social, ethical and legal issues related to information technology and the history.
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- Topics will be available to enrolled students in the subjects Learning Management System site approximately one week prior to the commencement of the teaching period.
No eligibility requirements
Additional requirements
- Equipment requirements - Headphones or speakers (required to listen to lectures and other media). Headset, including microphone (highly recommended). Webcam (may be required for participation in virtual classrooms and/or media presentations).
- Software requirements - It is essential for students to have reliable internet access in order to participate in and complete your units, regardless of whether they contain an on campus attendance or intensive school component. For additional information please visit UNE Hardware Requirements: https://www.une.edu.au/current-students/support/it-services/hardware
- Other requirements -
Textbook requirements:
Textbook information is not available until approximately 8 weeks prior to the commencement of the Teaching period.
Students are expected to purchase prescribed material.
Textbook requirements may vary from one teaching period to the next.
Experience the power of programming with an introduction to computational thinking and the fundamental concepts of programming, sensors, data and robotics. Ideal if you have not previously studied programming, or you want to broaden your scope, this subject uses visual languages, JavaScript and programmable game environments to introduce concepts quickly, enabling you to build powerful programs and creations. Using programming concepts as a foundation, you will control bots in games and robot simulations. You will also explore topics in mark-up languages (e.g. HTML), natural language processing (how machines can process human language), and asynchronous programming (how robots, agents, and devices can communicate and coordinate). The subject is designed to prepare you for the study of professional programming languages in computer science or information technology degrees.
Assessment 1: Computational assessment. Relates to Learning Outcomes 1-2; Assessment 2: Computational assessment. Relates to Learning Outcomes 1-3; Assessment 3: Computational assessment. Relates to Learning Outcomes 1-4; Assessment 4: Computational assessment. Relates to Learning Outcomes 1-5; Quizzes: 10 Quizzes at 3% each. Relates to Learning Outcomes 1-6; Take Home Examination: Relates to Learning Outcomes 1-6.
- Assessment 1 - Computational assessment (10%)
- Assessment 2 - Computational assessment (10%)
- Assessment 3 - Computational assessment (10%)
- Assessment 4 - Computational assessment (10%)
- Quizzes (30%)
- Take Home Examination (30%)
For textbook details check your university's handbook, website or learning management system (LMS).
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