Undergraduate LTU-CSE1OOF-2023
Object-Oriented Programming Fundamentals
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Duration
12 weeks
Study method
100% Online
Available loans
- HECS-HELP
- FEE-HELP
Assessments
Subjects may require attendance
Prior study
Not required
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Subject details
- Compare the traditional method of analysis/design/implementation and the object-oriented approach, with the OO model’s basic construct being the object, which combines both data structure and behaviour.
- Relate the principles behind the use of the abstract data type (ADT) to localise and minimise the effects of modifications through object-oriented approach.
- Justify the capabilities of the OO model to share and reuse code with OO techniques, reducing the time required to develop an application.
- Apply the object-oriented method to designing and implementing a computer program for solving a real-life problem.
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- Fundamental principles of programming.
- Concepts of object-oriented programming.
- Writing codes in JAVA.
- General principles of software engineering.
- Software documentation.
Others
Past La Trobe University students who have previously completed the following subjects are ineligible to enrol in this subject: CSE1OFA (Object-Oriented Programming Fundamentals), or CSE1OOJ (Introduction to Object-Oriented Programming using Java), or CSE1OJA (Introduction to Object-Oriented Programming using Java), or CSE11OOJ (Introduction To Object-Oriented Programming Using Java), or CSE11OJA (Introduction To Object-Oriented Programming Using Java), or CSE12OJA (Introduction To Object-Oriented Programming Using Java), or CSE1OFA (Object-Oriented Programming Fundamentals).
Additional requirements
No additional requirements
The Object-Oriented (OO) paradigm is a significant influence in software development in the computer industry. It divides a system into objects that exist in the model of the application domain. In this subject, students will be introduced to OO concepts, terminologies, syntax and programming using Java. Topics covered include classes and objects, inheritance, object attributes and methods, overloaded methods, the use of the Unified Modelling Language (UML) for representing these concepts, primitive data types, flow of control, basic input/output, arrays, Java library class, and exception handling. Some software engineering principles are included: program design, algorithm for solving a problem and version control. This subject is designed as inclusive as possible for undergraduate/diploma students.
- Programming assignment (1000 words equivalent) (20%)
- Early term quiz test in Week 4 (500 words equivalent) (15%)
- 8 practice exercises (1000 words equivalent) (20%)
- End-of-term quiz test (1000 words equivalent) (25%)
- One one-hour final examination (1000 words equivalent) (20%)
For textbook details check your university's handbook, website or learning management system (LMS).
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