- Introduction: Games and Play
- Evolution of Digital Games
- Games Go Online
- Social and Casual Games
- Mobile Games, Apps, and Locative Media
- Virtual worlds and MMORPGs
- Competitive Online Gaming and eSports
- Global Games
- Gaming and Gender
- Trolls, Gamers, and Game Culture
- Industry, E-learning, and Gamification
- Indie Games and Development
- Further Information: List of topics is indicative and subject to minor change prior to the start of each Study Period.
- Disscusion forum/Discussion Board
- Online assignment submission
- Podcasting/Leacture capture
- Web links
- Welcome letter
- Resources and Links
- Printable format materials
- Assignment 1 - Creative Artefact Exercise (35%)
- Assignment 2 - Case Study (40%)
- Assignment 3 - Essay (25%)
Textbooks are subject to change within the academic year. Students are advised to purchase their books no earlier than one to two months before the start of a subject
You are recommended to have completed the following subjects(s) or have equivalent knowledge before starting this unit:
- CUR-WEB101-Web Communications
No special requirements
This subject was previously known as Web Play, Online Games and Gamification.
This subject explores the broader spaces and nature of play online, and how it relates to the development of digital forms of gaming. The nature of immersion is questioned and the role of interactivity investigated, along with critical perspectives on the popular but controversial notion of 'gamification'. It examines a series of gaming tropes and themes, games as texts, and the ways that games enter social frameworks to convey, refract, engage with, and resist power structures. An ongoing focus is on the function of rules in framing play, particularly in relation to how players cheat, hack and mod their games to break those rules.
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