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Game Design Introduction

Undergraduate | CUR-DIG10 | 2022

Course information for 2022 intake

View information for 2023 course intake

Take the first step from gamer to game designer. Evaluate the look and structure of games, and develop your own concepts. Study limitations of tech through time, and make connections between games of today, and non-digitised games of yesteryear.

Study method
100% online
Assessments
100% online
Entry requirements
No ATAR needed,
No prior study
Duration
13 weeks

HECS-HELP and FEE-HELP available

Game Design Introduction

About this subject

  • At the completion of this subject students will be able to:

    1. communicate game design concepts and ideas both orally and visually
    2. evaluate and aesthetic and structural aspects of games to develop new game concepts
    3. examine the limitations imposed on games by their techno-historical context
    4. analyse how digitally mediated games are connected to play, sport, toys, and non-computer, video games as a cultural phenomenon

Entry requirements

No entry requirements

Additional requirements

  • Equipment requirements - Computer capable of running project-relevant animation software
  • Other requirements -

    Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)

Study load

0.125 EFTSL
This is in the range of 10 to 12 hours of study each week.

Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.

Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.

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