Game Design Introduction
Take the first step from gamer to game designer. Evaluate the look and structure of games, and develop your own concepts. Study limitations of tech through time, and make connections between games of today, and non-digitised games of yesteryear.
Your upfront cost: $0
- 30 May 2022
- 28 Nov 2022
QS RANKING 2022
Times Higher Education Ranking 2022
At the completion of this subject students will be able to:
- communicate game design concepts and ideas both orally and visually
- evaluate and aesthetic and structural aspects of games to develop new game concepts
- examine the limitations imposed on games by their techno-historical context
- analyse how digitally mediated games are connected to play, sport, toys, and non-computer, video games as a cultural phenomenon
- Games, Players and Game Designers
- Game Design Frameworks
- Game Design Elements: Mechanics and Aesthetics
- Game Design Elements: Game Technology
- Game Design Elements: Game Story
- Game Design Idea Generation and Constraints
- Why We Play Games: Fun and Engagement
- Game Design Documentation: Overview, Mechanics and Engagement
- Game Development Pipeline
- Game Design Documentation: Story and Narrative
- Game Design Documentation: Aesthetics, Technology and Accessibility
- Game Design Prototype Development
- Game Design Evaluation and Testing
No eligibility requirements
- Equipment requirements - Computer capable of running project-relevant animation software
- Other requirements -
Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)
This subject invites students to consider the design, structure, functionality and application of games and gaming. The subject presents various ways to consider game elements including as virtual environments, toys, narrative engines, sets of algorithmic rules, simulations. There is a primary focus on digitally mediated games, especially those that leverage three dimensional modelling and rendering. Students will undertake critical analysis of existing games, as well as explore the potential for game creation through the design and conceptualisation of their own games.
Please Note: If it’s your first time studying a Curtin University subject you’ll need to complete their compulsory ‘Academic Integrity Program’. It only takes two hours to complete online, and provides you with vital information about studying with Curtin University. The Academic Integrity Program is compulsory, so if it’s not completed your subject grades will be withheld.
Find out more about the Academic Integrity module.
- Case Study (30%)
- Project Proposal (30%)
- Project Report (40%)
Current study term: 28 Nov 21 to 27 Feb 22
The Art of Game Design: A Book of Lenses (accessible via Curtin Library)
Next study term: 29 May 22 to 28 Aug 22
Check the learning management system (LMS) of your university for textbook details.