Bachelor of Software Engineering (Game Programming)
Build games from concept to commercial release
Make games from day one, collaborating with other programmers and designers. You’ll develop investigative skills, taking an analytical and creative approach to problem-solving. Get hands-on experience with Unity, Unreal and more.
Australian Higher Education Loan Program (HELP)
- No dates available
At Torrens University Australia you can tailor your study to suit your lifestyle. Thanks to their innovative digital learning system you’ll gain the ultimate in flexibility, and still receive personalised guidance from academics and access to work placement, mentorship and internship opportunities. Online you can attend live classes or view recorded sessions, connect with lecturers and fellow students, and access content on-demand 24/7.
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What you'll learn
As one of Australia’s fastest growing universities, we take a progressive approach to learning. Our courses are co-designed, developed and delivered with industry, giving you confidence that you’ll graduate job-ready.
During this course you will:
- Learn C++ and other game industry-standard coding languages.
- Acquire skills in engine development and collaborative game creation.
- Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
- Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.
As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career. Potential career paths include:
- Game Programmer
- C++ Programmer
- App Developer
- Game Engine Programmer
- Input Programmer
Torrens University Australia offers flexible entry options and study pathways, whether you’re finishing school, pursuing career progression or looking for a change. Entry requirements for this course includes:
- Successful completion of a Higher Education qualification.
- Year 12 (Australian secondary school certificate) or equivalent.
- Successful completion of a Vocational qualification (AQF Level 4), or above.
Work and Life
- Work life experience demonstrating the ability to undertake study at the required level.
English Proficiency Requirements
Standard English language requirements apply.
Don’t meet the entry requirements? We have numerous pathway programs to get you started. Contact our Future Student Advisors to learn about alternative entry options.
Credit for previous study or work
This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.
Tailor your study to your lifestyle thanks to our innovative digital learning system, accessible from anywhere with 24/7 personalised support. With all your course materials online, and the option to study full or part time, on-campus, online or a blend of both it's all about flexibility.
Course duration: 3 years full time, 6 years part time, 2 years accelerated
Degree structure details
Recommended Study Pattern
The course structure comprises 22 subjects over levels 100, 200 and 300. A total of 240 credit points is required to satisfactorily complete the course.
The course is made up of:
- 9 core subjects
- 10 specialisation subjects
- 3 elective subjects Electives
Available to students in this course require approval by the Program Director (or delegate) and can be taken from any Torrens University course.