Enrolments for 2022 have closed.
Principles of Computer Science
Undergraduate | MUR-ICT167 | 2022
Course information for 2022 intake
View information for 2023 course intakeCover computer science fundamentals– from implementing object-oriented programming, to range checking, error-handling, recursive solutions, search algorithms and more. Use arrays, strings, files, lists, stacks, queues and hierarchy with confidence.
- Study method
- 100% online
- Assessments
- 100% online
- Entry requirements
- Part of a degree
- Duration
- 13 weeks
HECS-HELP available
Principles of Computer Science
About this subject
On successful completion of the subject you should be able to:
- design, implement, test and document solutions to problems using the sequence, selection and iteration constructs of structured programming
- explain the object-oriented programming paradigm
- use the object-oriented programming approach to design, implement, test and document solutions to problems
- demonstrate an understanding of the mechanics of parameter passing in the context of object-oriented programming
- explain how class mechanism supports encapsulation and information hiding
- design and implement appropriate classes for modelling a given problem
- explain the need for range checking and error handling and be able to write robust programs that implement these features
- design, implement and test the implementation of the hierarchical relationship among objects using a simple class hierarchy and inheritance
- explain event-driven programming and be able to describe the behaviour of simple GUI programs
- write object-oriented programs that use each of the following: arrays, strings, files, lists, stacks and queues
- explain algorithm complexity and the need for selecting appropriate algorithms and structures for a given problem
- implement searching and sorting algorithms in a programming language
- explain the concept of recursion and be able to write recursive solutions for simple to intermediate problems.
- Introduction and Program Design
- Defining Classes and Methods
- Basics of OOP
- Programming with Methods
- Programming with Classes
- Arrays
- Inheritance, and introduction to Event-driven programming
- Exception Handling
- Streams and File I/O
- More on Algorithms, Introduction to Recursion
This subject is designed to develop the skills of problem solving and program design using an Object Oriented programming language. Major topics include: algorithm design; procedural abstractions; the use of libraries as collection of black-box code modules; the concepts of pre- and post- conditions; strings, arrays, introduction to object-oriented concepts including data abstraction, encapsulation, classes and object references, inheritance; introduction to recursion; streams and file input and output; the definition and use of common classes - lists, stack and queues.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
Students demonstrate their learning through lab work, problem-based assignments (involving solution design, implementation, testing and documentation) and final examination.
The final grade for the unit will be reported as a letter grade and a mark. In order to pass the unit student must:
1) have an aggregate score for the combined assessment of 50% or better, and
2) achieve a satisfactory performance in the supervised component, which is the final examination. A satisfactory performance is normally considered to be 50% or higher.- Assignment 1 (20%)
- Assignment 2 (25%)
- Laboratory Assignment (15%)
- Open book timed online exam (40%)
For textbook details check your university's handbook, website or learning management system (LMS).
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Entry requirements
Part of a degree
To enrol in this subject you must be accepted into one of the following degrees:
Core
- MUR-BIT-DEG-2022 - Bachelor of Information Technology (BIT) in Games Design and Development
Prior study
You must have successfully completed the following subject(s) before starting this subject:
Others
This subject is CSP only and cannot be taken as open access. The correct CSP fee will be displayed once you begin the enrolment process.
Additional requirements
- Software requirements - MyProgrammingLab
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.
Related degrees
Once you’ve completed this subject it can be credited towards one of the following courses
Undergraduate
MUR-BIT-DEGBachelor of Information Technology (BIT) in Games Design and Development