Computer Graphics and Animation: Principles and Programming
UndergraduateTAS-KIT3072026
Course information for 2026 intake
- Study method
- 100% online
- Assessments
- 100% online
- Enrol by
- 28 June 2026
- Entry requirements
- Part of a degree
- Duration
- 12 weeks
- Start dates
- 6 July 2026
- Price from
- $2,919
- Upfront cost
- $0
- Loan available
- HECS-HELP and FEE-HELP available
Computer Graphics and Animation: Principles and Programming
About this subject
On successful completion of this subject, students will be able to:
- Apply programming paradigms for storing and displaying graphical images efficiently.
- Manipulate graphics data using mathematics techniques.
- Apply lighting and shading techniques to achieve simple effects.
- Foundations of 2D Graphics
- Colour Systems
- 2D Transformations
- Foundations of 3D Graphics
- 3D Polygon Meshes
- Sweeps and Revolves
- Scene Graphs
- Curves and Curved Surfaces
- 3D Cameras
- Lighting and Shading
- Shader Programming
- Principles of Animation
- Textures
- Transparency
- Skyboxes, Billboards and Particles, Terrain
This subject will look at the creation and use of 2- and 3-dimensional graphical information and animations. The mathematical and algorithmic techniques used in generating computer graphics will be covered, as well as the programming methods to build the tools needed to implement them. Topics will include 2D drawing algorithms, matrix transformations, 3D representations, key-frames and other animation techniques, lighting and shading.
- 2D Graphics (20%)
- 3D Objects (30%)
- 3D Animation (50%)
For textbook details check your university's handbook, website or learning management system (LMS).
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Entry requirements
Part of a degree
To enrol in this subject you must be accepted into one of the following degrees:
Core
- TAS-GCT-DEG-2026 - Bachelor of Information and Communication Technology (Games and Creative Technology)
Prior study
You must either have successfully completed the following subject(s) before starting this subject, or currently be enrolled in the following subject(s) in a prior study period; or enrol in the following subject(s) to study prior to this subject:
one of
- TAS-KIT205-Data Structures and Algorithms
- TAS-KIT207-Game Design and Production
- TAS-KIT208-Virtual and Mixed Reality Technology
Please note that your enrolment in this subject is conditional on successful completion of these prerequisite subject(s). If you study the prerequisite subject(s) in the study period immediately prior to studying this subject, your result for the prerequisite subject(s) will not be finalised prior to the close of enrolment. In this situation, should you not complete your prerequisite subject(s) successfully you should not continue with your enrolment in this subject. If you are currently enrolled in the prerequisite subject(s) and believe you may not complete these all successfully, it is your responsibility to reschedule your study of this subject to give you time to re-attempt the prerequisite subject(s).
Additional requirements
No additional requirements
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.
Related degrees
Once you’ve completed this subject it can be credited towards one of the following courses
Bachelor of Information and Communication Technology (Games and Creative Technology)
UndergraduateTAS-GCT-DEG