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Virtual Realities and Games Software Production

Undergraduate | MUR-ICT367 | 2024

Study method
100% online
Assessments
100% online
Entry requirements
Part of a degree
Duration
13 weeks
Start dates
26 Feb 2024

HECS-HELP available

Virtual Realities and Games Software Production

About this subject

  • At the completion of this subject students will be able to:

    1. understand the requirements to create a good computer, video games, virtual and augmented reality applications
    2. know who the game, virtual and augmented reality design and development team are
    3. have an understanding of the different phases of the production cycle
    4. know some typical organisational structures and different job titles in games, virtual and augmented reality companies
    5. understand how software engineering can be used to solve problems in the production of game, virtual and augmented reality software
    6. know the different types of software process models
    7. have a general overview of game engines, virtual and augmented reality engines, and the different architectures
    8. know the advantages and disadvantages of using existing game engine, virtual and augmented reality engines, or building it from scratch
    9. have an overview of game, virtual and augmented reality level design, and the various roles involved in creating game, virtual and augmented reality level
    10. know what game, virtual and augmented reality level conceptualisation and design is
    11. understand the construction of game, virtual and augmented reality levels and how to refine them
    12. work together as a group.

Entry requirements

To enrol in this subject, you must be admitted into a degree.

Prior study

You must have successfully completed the following subject(s) before starting this subject:

Others

This subject is CSP only and cannot be taken as open access. The correct CSP fee will be displayed once you begin the enrolment process.
Note: Level 3 subjects normally assume a moderate level of prior knowledge in this area, eg from studying related Level 1 and 2 subjects.

Additional requirements

No additional requirements

Study load

0.125 EFTSL
This is in the range of 10 to 12 hours of study each week.

Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.

Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.

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