Virtual Realities and Games Software Production
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Our student advisors are here to guide you with:
- Enrolling and eligibility
- Fee and loan information
- Credit and recognition for prior learning
At the completion of this subject students will be able to:
- understand the requirements to create a good computer, video games, virtual and augmented reality applications
- know who the game, virtual and augmented reality design and development team are
- have an understanding of the different phases of the production cycle
- know some typical organisational structures and different job titles in games, virtual and augmented reality companies
- understand how software engineering can be used to solve problems in the production of game, virtual and augmented reality software
- know the different types of software process models
- have a general overview of game engines, virtual and augmented reality engines, and the different architectures
- know the advantages and disadvantages of using existing game engine, virtual and augmented reality engines, or building it from scratch
- have an overview of game, virtual and augmented reality level design, and the various roles involved in creating game, virtual and augmented reality level
- know what game, virtual and augmented reality level conceptualisation and design is
- understand the construction of game, virtual and augmented reality levels and how to refine them
- work together as a group.
- Conceptualisation and Design
- Construction and refinement of Games
- Virtual and Augmented Reality Levels
- Level Design and Roles
- Game Engines
- Virtual and Augmented Reality Engines
- Virtual and Augmented Reality Scripting and Programming
- Games, Virtual Reality and Augmented Software Production
- Software Engineering
You must have successfully completed the following subject(s) before starting this subject:and
This subject is CSP only and cannot be taken as open access. The correct CSP fee will be displayed once you begin the enrolment process. Note: Level 3 subjects normally assume a moderate level of prior knowledge in this area, eg from studying related Level 1 and 2 subjects.
- Other requirements - Murdoch University students should also note that Games Software Production (ICT245) is considered academically equivalent and therefore you should not enrol in this subject if you have successfully completed ICT245.
This subject focuses on the theories, techniques and tools for designing, constructing and producing interactive 3D visualisation systems including computer games, interactive modelling software, Virtual Reality and Augmented Reality software. Besides focusing on the theories, techniques and tools, the unit will cover additional topics such as budgeting, design documentation, evaluation, group dynamics, project management, team roles and responsibilities. Using industry standard design and development tools, students will apply the theoretical aspects of this subject to create games and virtual/augmented reality applications in a team environment.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
- Assignment 1 (30%)
- Assignment 2 (30%)
- Lab Assignment (10%)
- Open book timed online exam (30%)
For textbook details check your university's handbook, website or learning management system (LMS).
Bachelor of Information Technology BIT in Games Design and Development