User Interface Design
Your upfront cost: $0
- 30 Aug 2021
QS RANKING 2021
Times Higher Education Ranking 2021
On successful completion of this subject you should be able to:
- demonstrate an understanding of the importance of good human interfaces in games, mobile devices, simulations and other information technology products
- be able to generate requirements for the interface of a proposed application
- be able to design and build interface prototypes that meet the requirements
- demonstrate an understanding of the psychological and physiological limits of the human factor
- be able to prepare an appropriate usability evaluation plan for a prototype information system
- be able to perform a usability evaluation using a range of methods and tools
- be able to use the results of the evaluation to improve the interface iteratively
- appreciate the relevant ethical issues and be able to apply ethical principles and practices to interaction design
- show awareness of cultural and disability issues that arise in the design of machine interfaces.
- Overview of HCIs and NUIs
- Concepts of interface design
- Interaction design for different platforms
- Functions of interface and interaction
- Gesture-driven interface design
You must have successfully completed the following subject(s) before starting this subject:
Note: Level 3 subjects normally assume a moderate level of prior knowledge in this area, eg from studying related Level 1 and 2 subjects.
No additional requirements
This subject focuses on providing an understanding of interface and interaction design especially for game and simulation systems.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
An outline of what is covered by each assessment: Tutorial/laboratory exercises: Theory and/or practical work relating to the topics or extending the topics. Assignment: Theory and/or practical work relating to the topics or extending the topics. Project: Putting together all that has been learned as well as further exploration of Computer Graphics. Examination: Written answers covering theory and practice.
- Practical exercises (20%)
- Project (30%)
- Open book timed online exam (50%)
Current study term: 29 Aug 21 to 28 Nov 21
Check the learning management system (LMS) of your university for textbook details.