Introduction to Games Art and Design
Go behind the scenes of game development. Cover the skills needed to work in the field, the culture of the industry, and theory behind it. Hone skills to craft game art and apply them to your own game project – considering principles of design.
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- 26 Aug 2019
This research-based university in Perth has a strong interdisciplinary focus and a reputation for outstanding teaching and ground-breaking research. With more than 22,000 students and 2,000 staff from over 90 countries, and campuses in Dubai and Singapore, Murdoch embraces free thinking, shared ideas and knowledge to make a difference, and Open Universities Australia is certainly part of that.
At the completion of this subject students will be able to:
- form a general understanding of the game development industry – skill, culture, and theory
- understand, and begin to build, the skills required to create professional quality game art and apply them to a game project
- understand some of the most important principles of game design and apply them in a game project.
- Development of plans, design and assets suitable for a specific target audience
- Development of games or game modifications which achieve proposed design goals
- Development of procedures and approaches to testing and collecting feedback
- Development of methods for analysis of player feedback and subsequent product change recommendations
- Online assignment submission
- Podcasting/Lecture capture
- Printable format materials
No eligibility requirements
- EquipmentDetails - Required: Tablet (Graphics) (e.g. Wacom Bamboo, Intuos 4/5) Recommended (use of): PC/Mac with 4GB RAM and Dedicated graphics card
- SoftwareDetails - Adobe Photoshop (via Adobe Creative Cloud Photography)
This subject introduces fundamental games art and design production concepts and processes, providing students with basic knowledge in concept art, game engine evaluation, game play, storyboarding,and basic workflow standards. Students are also introduced to games as a wider cultural and philosophical phenomena.
- Online Forum (15%)
- Design Materials (25%)
- Design Document (15%)
- Testing and Iteration (25%)
- Tasks posted on LMS (20%)
Textbooks are not required.