Introduction to Games Art and Design
Your upfront cost: $0
- 28 Aug 2023
This research-based university in Perth has a strong interdisciplinary focus and a reputation for outstanding teaching and ground-breaking research. With more than 25,000 students and 2,400 staff from over 90 countries, and campuses in Dubai and Singapore, Murdoch embraces free thinking, shared ideas and knowledge to make a difference, and Open Universities Australia is certainly part of that.
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Our student advisors are here to guide you with:
- Enrolling and eligibility
- Fee and loan information
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At the completion of this subject students will be able to:
- form a general understanding of the game development industry – skill, culture, and theory
- understand, and begin to build, the skills required to create professional quality game art and apply them to a game project
- understand some of the most important principles of game design and apply them in a game project.
- Plans, designs, and assets suitable for a specific target audience.
- Games or game modifications which achieve proposed design goals.
- Procedures and approaches to testing and collecting feedback.
- Methods for analysis of player feedback and subsequent product change recommendations.
No eligibility requirements
- Equipment requirements - Required: Tablet (Graphics) (e.g. Wacom Bamboo, Intuos 4/5) Recommended (use of): PC/Mac with 4GB RAM and Dedicated graphics card
- Software requirements - Adobe Photoshop (via Adobe Creative Cloud Photography)
- Other requirements - Sketchpad
This subject introduces fundamental games art and design production concepts and processes, providing students with basic knowledge in concept art, game engine evaluation, game play, storyboarding,and basic workflow standards. Students are also introduced to games as a wider cultural and philosophical phenomena.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
Assessment and feedback are iterative in that each assignment will cumulatively build on the next. Students receive feedback through in class discussion, student group work, and online assignment feedback and discussion. Students will also be expected to read additional technical articles and analyse commercial game media.
- Online Forum (15%)
- Design Materials (25%)
- Design Document (15%)
- Testing and Iteration (25%)
- Tasks posted on LMS (20%)
For textbook details check your university's handbook, website or learning management system (LMS).
Bachelor of Information Technology BIT in Games Design and Development