Subject details

At the completion of this subject students will be able to:

  1. form a general understanding of the game development industry – skill, culture, and theory
  2. understand, and begin to build, the skills required to create professional quality game art and apply them to a game project
  3. understand some of the most important principles of game design and apply them in a game project.
    • Development of plans, design and assets suitable for a specific target audience
    • Development of games or game modifications which achieve proposed design goals
    • Development of procedures and approaches to testing and collecting feedback
    • Development of methods for analysis of player feedback and subsequent product change recommendations
  • Study resources

    • Instructional methods

      • Online assignment submission
      • Podcasting/Lecture capture
    • Online materials

      • Printable format materials

No eligibility requirements

Special requirements

No special requirements

This subject introduces fundamental games art and design production concepts and processes, providing students with basic knowledge in concept art, game engine evaluation, game play, storyboarding,and basic workflow standards. Students are also introduced to games as a wider cultural and philosophical phenomena.

  • Online Forum (15%)
  • Design Materials (25%)
  • Design Document (15%)
  • Testing and Iteration (25%)
  • Tasks posted on LMS (20%)

Textbooks are subject to change within the academic year. Students are advised to purchase their books no earlier than one to two months before the start of a subject.

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