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Introduction to 3D Graphics and Animation

Undergraduate | MUR-ICT101 | 2024

Become a magician of the moving image as you learn to create, manipulate and transform visual and audio. Understand bitmap and vector graphics, 2D and 3D geometry, manipulation of 3D graphics, processing computer graphics, shading and more.

Study method
100% online
100% online
Entry requirements
Part of a degree
13 weeks
Start dates
26 Feb 2024

HECS-HELP and FEE-HELP available

Introduction to 3D Graphics and Animation

About this subject

  • On successful completion of the subject, students should be able to:

    1. be familiar with the various applications of 3D Computer Graphics Imagery (CGI) within the “Information Technology” industry
    2. demonstrate the use of the Cartesian coordinate system, create 2D and 3D primitive objects and sub-objects using vertex, edge, face, and polygon
    3. create and demonstrate 3D models using polygonal modelling
    4. demonstrate the use of 2D spline objects and the manipulation of spline vertices (corner, smooth, Bezier, Bezier-Corner) to create 2D and 3D models
    5. create and demonstrate the use of materials and texture maps
    6. create and demonstrate animation, animate objects, lights, cameras and materials
    7. present and demonstrate their work

Entry requirements

To enrol in this subject, you must be admitted into a degree.

Additional requirements

No additional requirements

Study load

0.125 EFTSL
This is in the range of 10 to 12 hours of study each week.

Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.

Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.

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