Introduction to 3D Graphics and Animation
Become a magician of the moving image as you learn to create, manipulate and transform visual and audio. Understand bitmap and vector graphics, 2D and 3D geometry, manipulation of 3D graphics, processing computer graphics, shading and more.
This research-based university in Perth has a strong interdisciplinary focus and a reputation for outstanding teaching and ground-breaking research. With more than 22,000 students and 2,000 staff from over 90 countries, and campuses in Dubai and Singapore, Murdoch embraces free thinking, shared ideas and knowledge to make a difference, and Open Universities Australia is certainly part of that.
On successful completion of the subject, students should be able to:
- be familiar with the various applications of 3D Computer Graphics Imagery (CGI) within the “visual communications” industry
- use the Cartesian coordinate system, and create 2D and 3D primitive objects and sub-objects such as vertex, edge, face, and polygon
- create 3D models using polygonal modelling
- use 2D spline objects and the manipulation of spline vertices (corner, smooth, Bezier, Bezier-Corner) to create 2D and 3D models
- create and use materials and texture maps
- create animation; animate objects, lights, cameras and materials
- present their work.
- Overview of 3D Graphics and Animation
- Basics of 3D Modelling
- Overview of Mesh Modelling, Polygon Modelling, Character Modelling and Geometry
- Basic Character Design and Rigging
- Introduction to Texture Mapping
- Introduction to Lighting and Rendering
- Introduction to Animation
- Camera Basics and Overview of Computer Graphics and Image Processing
- Introduction to Digital Image Representation and Compression
- Overview of Digital Audio and Video
- Online assignment submission
- Podcasting/Lecture capture
- Resources and Links
- Printable format materials
In order to enrol in this subject, you must be accepted into one of the following degrees:
No special requirements
This subject introduces the fundamentals of computer graphics, animation, audio and video; essential for digital content development for computer and video games, and eXtended Reality [XR] (Virtual [VR], Augmented [AR], Mixed [MR]) applications. Tools and techniques used for creation of visual and audio information are introduced. Topics include bitmap and vector graphics, processing computer graphics, 2D and 3D geometry, nature of 3D graphics, use of vectors and matrices in graphics, geometric manipulation of 3D graphics, shading, animation, audio, and video.
- Major Assignment Part 1 (20%)
- Major Assignment Part 2 (30%)
- Laboratories (10%)
- Final Invigilated Examination (40%)