Undergraduate | MUR-GAD375 | 2024
Games Design Studio
Course information for 2024 intakeView information for 2023 course intake
Games Design Studio
About this subject
On successful completion of the subject you should be able to:
- understand key ideas, common heuristics, and basic principles used in the field of game design (student can define them in theoretical context, and apply them in practical contexts)
- build a foundational knowledge of interactive game design through tabletop game design
- improve knowledge and skills within genre-specific: platformer, 3D action, 2D casual, etc.
- gain a basic understanding of design as an craft: Tools, Processes, Methods.
- explore the varying roles of a game designer: from facilitator in a team setting to lone maker
- effectively and efficiently convey game design concepts: writing, speaking, illustrating
- gain experience developing a video game idea into a viable concept, then a playable prototype.
- A week-by-week guide to the topics you will explore in this subject will be provided in your study materials.
This subject was previously known as Games Design and Prototyping.
Students combine their prototyping skills and game design knowledge to develop and test original games for a wide variety of real-world settings targeting several different platforms. The prototypes developed could engage several genres, from serious and educational to casual and hardcore games.
Murdoch University students should also note that Games Design Studio (MCC375) is considered academically equivalent and therefore you should not enrol in this subject if you have successfully completed MCC375.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
Assessment and feedback are iterative in that each assignment will cumulatively build on the next toward the successful development of a series of games design projects that demonstrates a good understanding of the principles of games design. Students receive feedback through class discussion and weekly project work, game prototyping, written assignments, peer review and critique, homework exercises, student group work and online assignment feedback and discussion.
- Problem Solving Task (20%)
- Assignment 1: Paper Prototype (35%)
- Assignment 2: Prototype and Design Document (30%)
- Online discussion (15%)
For textbook details check your university's handbook, website or learning management system (LMS).
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To enrol in this subject, you must be admitted into a degree.
This subject is CSP only and cannot be taken as open access. The correct CSP fee will be displayed once you begin the enrolment process.
Note: Level 3 subjects normally assume a moderate level of prior knowledge in this area, eg from studying related Level 1 and 2 subjects or other relevant experience.
No additional requirements
This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.