Critical Games, Play and Design
Your upfront cost: $0
- 02 Mar 2020
- 31 Aug 2020
This research-based university in Perth has a strong interdisciplinary focus and a reputation for outstanding teaching and ground-breaking research. With more than 22,000 students and 2,000 staff from over 90 countries, and campuses in Dubai and Singapore, Murdoch embraces free thinking, shared ideas and knowledge to make a difference, and Open Universities Australia is certainly part of that.
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On successful completion of the subject you should be able to:
- understand the influence of digital games on contemporary culture, and how games are positioned within the media environment more broadly
- apply key concepts, theoretical perspectives and core principles related to games, play and design
- think critically about the game experience, and creatively about the possibilities of game creation
- critically analyse game design, game practices and playful media produsage in terms of their cultural and creative effects
- persuasively, cogently and coherently describe and evaluate games and game-specific perspectives in both oral and written forms.
- Introduction to the field of Games Studies
- Critical overview of 'gamification' and 'ludification'
- Core principles of Game Design
- Review of the critical design, speculative design and co-creative design practices
- Research methods in Game Studies and Game Design
- Practice-led research methods and game ethnography
- Online assignment submission
- Podcasting/Lecture capture
- Online Quizzes/Tests
- Resources and Links
- Printable format materials
Note: Level 2 subjects normally assume an introductory level of prior knowledge in this area, e.g. from studying related Level 1 subjects or other relevant experience.
No special requirements
This subject will critically explore game design and playful digital content production in contemporary culture. Areas of focus will include: games (console, computer, mobile, casual and multiplayer), user-created content and playful media produsage (e.g. Indie game development, modding, web and app development). These practices will be examined from a number of perspectives, including game studies, critical design and new media theory. Students will learn key concepts emerging from these fields, and how to apply them.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
- 1000-1500 words (20%)
- Participation (20%)
- Major essay or project (40%)
- Short answer test (20%)
Textbooks are not required.
Check the learning management system (LMS) of your university for textbook details.