Virtual Realities and Games Software Design
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On successful completion of this subject, you should be able to:
- know the formal definition of a game
- know the essential elements of a game
- understand the nature of challenges and actions, as well as the formal definition of gameplay
- become familiar with the concepts of symmetry and asymmetry, fairness, and competition and cooperation
- learn the various benefits that computers bring to games
- become familiar with the ways in which computer and video games entertain people
- understand the player-centric approach to games design
- know how the core mechanics and the user interface work together to create gameplay
- explain how gameplay modes and shell menus make up the structure of a game
- Recognize the three stages of game design and describe the design work in each stage
- know the types of jobs/tasks required/needed in a design team
- know the types of documents that a game designer is likely to need and what they are for
- know the qualities required of a good game designer
- understand the concept of software and games
- Collaborative work. Where possible, acquired a basic appreciation of what is involved in group work. This is especially important to students who will be graduating and work in the games industry. More importantly, collaborative work is a fundamental requirement when it comes to getting a job at the end of your degree.
- Introduction to Games and Game Software Design
- Game Concepts and Game Worlds
- Character Development
- Storytelling and Narrative
- User Experience
- Core Mechanics
- Game Balancing
- Software Engineering and Game Development
- Virtual Realities
You must have successfully completed the following subject(s) before starting this subject:andand
No additional requirements
This subject aims to give students a general background to game software design to create something fun and entertaining. It addresses issues in the computer and video game software design which includes elements of games creation, gameplay and game concepts. Topics include character design, creative play, design process, design documentation, environment, game-balancing, player motivation, and user interface design. This subject does not treat game software design as purely art or engineering.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
The assignments require you to produce a prototype 1-level game with suitable game assets, gameplay, and game mechanics; a game design document; a game development document; a complete 3-level game with suitable game assets, game mechanics, storyline, gameplay, UI, scoring mechanism; and a short game promotional video.
- Major Assignment - Part 1 (30%)
- Major Assignment - Part 2 (30%)
- LabAssignment (10%)
- Open book timed online exam (30%)
Current study term: 29 Aug 21 to 28 Nov 21
Check the learning management system (LMS) of your university for textbook details.