Enrolments for 2021 have closed.
Virtual Realities and Games Software Design
Undergraduate | MUR-ICT288 | 2021
Course information for 2021 intake View information for 2024 course intake
- Study method
- 100% online
- Assessments
- 100% online
- Entry requirements
- Part of a degree
- Duration
- 13 weeks
HECS-HELP available
Virtual Realities and Games Software Design
About this subject
On successful completion of this subject, you should be able to:
- know the formal definition of a game
- know the essential elements of a game
- understand the nature of challenges and actions, as well as the formal definition of gameplay
- become familiar with the concepts of symmetry and asymmetry, fairness, and competition and cooperation
- learn the various benefits that computers bring to games
- become familiar with the ways in which computer and video games entertain people
- understand the player-centric approach to games design
- know how the core mechanics and the user interface work together to create gameplay
- explain how gameplay modes and shell menus make up the structure of a game
- Recognize the three stages of game design and describe the design work in each stage
- know the types of jobs/tasks required/needed in a design team
- know the types of documents that a game designer is likely to need and what they are for
- know the qualities required of a good game designer
- understand the concept of software and games
- Collaborative work. Where possible, acquired a basic appreciation of what is involved in group work. This is especially important to students who will be graduating and work in the games industry. More importantly, collaborative work is a fundamental requirement when it comes to getting a job at the end of your degree.
- Introduction to Games and Game Software Design
- Game Concepts and Game Worlds
- Character Development
- Storytelling and Narrative
- User Experience
- Gameplay
- Core Mechanics
- Game Balancing
- Software Engineering and Game Development
- Virtual Realities
This subject aims to give students a general background to game software design to create something fun and entertaining. It addresses issues in the computer and video game software design which includes elements of games creation, gameplay and game concepts. Topics include character design, creative play, design process, design documentation, environment, game-balancing, player motivation, and user interface design. This subject does not treat game software design as purely art or engineering.
Please Note: All students studying at Murdoch University will need to complete the compulsory unit, Murdoch Academic Passport (MAP100), which only takes 2-3 hours to complete online. Find out more: http://goto.murdoch.edu.au/MurdochAcademicPassport.
The assignments require you to produce a prototype 1-level game with suitable game assets, gameplay, and game mechanics; a game design document; a game development document; a complete 3-level game with suitable game assets, game mechanics, storyline, gameplay, UI, scoring mechanism; and a short game promotional video.
- Major Assignment - Part 1 (30%)
- Major Assignment - Part 2 (30%)
- LabAssignment (10%)
- Open book timed online exam (30%)
For textbook details check your university's handbook, website or learning management system (LMS).
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Entry requirements
Part of a degree
To enrol in this subject you must be accepted into one of the following degrees:
Core
- MUR-BIT-DEG-2021 - Bachelor of Information Technology (BIT) in Games Design and Development
Prior study
You must have successfully completed the following subject(s) before starting this subject:
Additional requirements
No additional requirements
Study load
- 0.125 EFTSL
- This is in the range of 10 to 12 hours of study each week.
Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.
Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.
Related degrees
Once you’ve completed this subject it can be credited towards one of the following courses
Undergraduate
MUR-BIT-DEGBachelor of Information Technology (BIT) in Games Design and Development