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Animation and Game Texture Design

Undergraduate | CUR-DIG29 | 2020

Course information for 2020 intake View information for 2024 course intake

Showcase your creativity and develop your skills in character design, modelling, sculpting, rigging and animation. Learn pipeline and project management approaches used in game asset production. Create characters for games you love to play.

Study method
100% online
Assessments
100% online
Entry requirements
Prior study needed
Duration
13 weeks

HECS-HELP and FEE-HELP available

Animation and Game Texture Design

About this subject

  • At the completion of this subject students will be able to:

    1. synthesize relevant design and cultural research to inform character design solutions
    2. apply appropriate animation, game pipeline and project management methodologies in animation design
    3. use relevant technologies to develop a concept in project based works
    4. demonstrate competency in animation and game asset production

Entry requirements

Prior study

You must have successfully completed the following subject(s) before starting this subject:

Additional requirements

  • Equipment requirements - Computer capable of running project-relevant animation software
  • Other requirements -

    Relevant Animation Software (eg. Adobe Creative Cloud, Maya, zBrush etc)

Study load

0.125 EFTSL
This is in the range of 10 to 12 hours of study each week.

Equivalent full time study load (EFTSL) is one way to calculate your study load. One (1.0) EFTSL is equivalent to a full-time study load for one year.

Find out more information on Commonwealth Loans to understand what this means to your eligibility for financial support.

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