iPhone Software Engineering - 2017

Unit summary


  • Level of Study: Undergraduate Level 2
  • Study load: 0.125 EFTSL
  • Delivery method: Fully Online
  • Prerequisites: Yes
  • Duration: 13 weeks
  • Government loans available: FEE-HELP, HECS-HELP
  • Availability for 2017: SP2 , SP4
  • Availability for 2018: SP2
  • Assessment: Assignment 1 (25%) , Assignment 2 (35%) - Learn more

Unit provided by

2017 Fees
Domestic 1,131.00
HECS 1,131.00
International 1,381.00

iPhone Software Engineering is concerned with the development of applications on the Apple iOS and Apple Watch platforms. SWIFT and the Apple iOS 9 SDK will be used as a basis for teaching programming techniques and design patterns related to the development of standalone applications and mobile portals to enterprise and m-commerce systems.

Emphasis is placed on the processes, tools and frameworks required to develop applications for Apple iPhone, iPad and Watch devices. You will work at all stages of the software development life-cycle from inception through to implementation and testing. In doing so, you will be required to consider the impact of user characteristics, device capabilities, networking infrastructure and deployment environment, in order to develop software capable of meeting the requirements of stakeholders.

At the successful completion of this unit, students will be able to:

  1. Describe the limitations and challenges of working in a mobile and wireless environment as well as the commercial and research opportunities presented by these technologies
  2. Describe and apply the different types of application models/architectures used to develop mobile software applications
  3. Describe the components and structure of the iPhone application development framework and know how and when to apply the different components to develop a working system
  4. Describe and apply software patterns for the development of the application models described above
  5. Describe and work within the capabilities and limitations of Apple iPhone, iPad and Watch devices
  6. Design, implement and deploy Apple iPhone/iPad and Watch applications using an appropriate software development environment.
  • Assignment 1 (25%)
  • Assignment 2 (35%)
  • Invigilated Exam (40%)
For more information on invigilated exams see Exams and results

Mandatory prerequisites

You must have successfully completed the following unit(s) before starting this unit:

If you have completed equivalent study at another university, please contact a Student Advisor for advice.

Recommended prerequisites

You are recommended to have completed the following unit(s) or have equivalent knowledge before starting this unit:

  • Other special requirement — You will need your own Apple Mac computer/laptop with an Intel processor running Mac OS X 10.12 "Sierra" and XCode 8.3 (includes iOS SDK). Access to an iOS device (iPhone, iPod touch or iPad) is not required for this course, as most activities can be completed using the Simulator provided in the SDK. You will have the option of deploying applications to your own iOS devices, and sharing applications with other course participants, under Apple's iOS University Program.

This unit addresses the following topics.

1Architecture and Devices
2Introduction to Swift: syntax, data types, arrays, application lifecycle
3Data and Control Structures, Parameter Passing, Functions, Strings/Characters, Project Templates
4More Data Structures, Properties, Dynamic Text, Generics and Building Interfaces
5Inheritance, Enclosures, Extensions and Constraints
6Table view, Patterns (MVC, delegate, data source), Storyboards
7Persistence (SQLite and CoreData), Directories and Files
8Networking, Threading and Grand Central Dispatch
9Working with JSON and XML
10Audio, Video, Graphics, Animation, Cameras and Sensors, Location API, Split Views, Popovers
11Security, Cloud and Application Localisation
12Unit Testing, Version Control with Git
13Preparing apps for deployment, Apple Developer Program

This unit is delivered using the following methods and materials:

Instructional Methods

  • Audio/Video conferencing
  • Chat rooms
  • Discussion Forum/Discussion Board
  • Embedded Multimedia
  • Online assignment submission
  • Podcasting/Lecture capture
  • Standard Media
  • Streaming Multimedia
  • Web links

Online materials

  • Audio/Video - Streaming
  • Online Assessment
  • Printable format materials
  • Resources and Links
  • Simulations

This unit is an approved elective in the following courses:

This unit may be eligible for credit towards other courses:

  1. Many undergraduate courses on offer through OUA include 'open elective' where any OUA unit can be credited to the course. You need to check the Award Requirements on the course page for the number of allowed open electives and any level limitations.
  2. In other cases, the content of this unit might be relevant to a course on offer through OUA or elsewhere. In order to receive credit for this unit in the course you will need to supply the provider institution with a copy of the Unit Profile in the approved format, which you can download here. Note that the Unit Profile is set at the start of the year, and if textbooks change this may not match the Co-Op textbook list.
This unit does not have a prescribed textbook(s).

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