Introduction to Programming - 2017

Unit summary


  • Level of Study: Undergraduate Level 1
  • Study load: 0.125 EFTSL
  • Delivery method: Fully Online
  • Prerequisites: No
  • Duration: 13 weeks
  • Government loans available: FEE-HELP, HECS-HELP
  • Availability for 2017: SP1 , SP2 , SP3 , SP4
  • Availability for 2018: SP1 , SP2 , SP3 , SP4
  • Assessment: Assignment 1 (5%) , Assignment 2 (8%) - Learn more

Unit provided by

2017 Fees
Domestic 1,131.00
HECS 1,131.00
International 1,381.00

Programming is now acknowledged as an important skill that can be used across a range of varied disciplines. It can be thought of as computer enabled and assisted problem solving. In this introductory unit, you will learn to think in a step-wise algorithmic fashion and relate those steps to programs that will materialise your solution on a computer system.

We are going to learn the basics of programming: Sequence, Selection and iteration through an exciting multimedia programming environment (the Python programming language). As a result, you will also gain some knowledge and understanding of the elements of picture manipulation in the course of using the basic programming constructs. The computer science aspects are the same as any introduction to programming style unit; the difference is that the medium of discourse and experience will be through the prism of image manipulation.

Upon successful completion of this unit you should be able to:

  1. identify and describe the syntax and control structures of a programming language, which enable you to implement solutions to problems/algorithms
  2. use standard coding conventions
  3. analyse and design simple computing problems and solutions for different domains
  4. devise suitable solutions for domain based problems and encode these in a computer programming language
  5. analyse the requirements for solving simple problems and implement and test solutions on a computer
  6. design algorithms and implement programs to solve simple computing problems, based on analysis of the requirements
  7. apply ethical considerations to writing computer programs.
  • Assignment 1 (5%)
  • Assignment 2 (8%)
  • Assignment 3 (12%)
  • Exercises — Weekly exercises (25%)
  • Invigilated Exam (50%)
For more information on invigilated exams see Exams and results

There are no prerequisites for this unit.

This unit addresses the following topics.

1Learning and Teaching Philosophy, Recipes and Computer Programs
2The JES Environment, Python/Jython, Playing with picture programs
3Learning about loops, modifying pictures
4More advanced modifications of pictures: scaling, rotating, collages
5Red eye, sepia tones, posterising, blurring, edge detection
6Blending, chromakey, vectors, drawing, bitmaps
7Coding Standards

This unit is delivered using the following methods and materials:

Instructional Methods

  • Audio/Video conferencing
  • Chat rooms
  • Discussion Forum/Discussion Board
  • Embedded Multimedia
  • Online assignment submission
  • Podcasting/Lecture capture
  • Standard Media
  • Streaming Multimedia
  • Web links

Online materials

  • Audio/Video - Streaming
  • FAQs
  • Printable format materials
  • Resources and Links

This unit is a core requirement in the following courses:

This unit is part of a major, minor, stream or specialisation in the following courses:

This unit may be eligible for credit towards other courses:

  1. Many undergraduate courses on offer through OUA include 'open elective' where any OUA unit can be credited to the course. You need to check the Award Requirements on the course page for the number of allowed open electives and any level limitations.
  2. In other cases, the content of this unit might be relevant to a course on offer through OUA or elsewhere. In order to receive credit for this unit in the course you will need to supply the provider institution with a copy of the Unit Profile in the approved format, which you can download here. Note that the Unit Profile is set at the start of the year, and if textbooks change this may not match the Co-Op textbook list.

Textbooks are subject to change within the academic year. Students are advised to purchase their books no earlier than one to two months before the start of a unit.

Click on the titles of the listed books below to find out more:

Required textbooks

  • Introduction to Computing and Programming in Python:

    By:Mark Guzdial Barbara Ericson

    ISBN: 9781292109862


    Supplier:Go to The Co-op Bookshop

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