Programming 2 (Java)
CPT221
Overview
Level of study: What does Undergraduate Level 2 mean?
Undergraduate Level 2
EFTSL: What does EFTSL mean?
0.125
Delivery Method: What does delivery method mean?
Fully Online
Prerequisites: What are the prerequisites?
Duration:
13 weeks
Government loans available:
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Domestic student fee:
$980.00 (AUD)
International student fee:
$1,205.00 (AUD)
Description
This unit extends the study of basic programming principles introduced in Programming 1. Advanced concepts of program design, implementation and testing will be introduced within a framework of object-oriented programming using the Java programming language. Attention is paid to graphical user interface development in the Java language, and the software design structures appropriate for modern computer software.
Prerequisites
Mandatory prerequisites
You must have successfully completed the following unit(s) before starting this unit:
- CPT121 — Programming 1
If you have completed equivalent study at another university, please contact a Student Advisor for advice.
Or have equivalent Java programming experience, before starting this unit.
Assessment
- Assignment 1 (25%)
- Assignment 2 (25%)
- Invigilated Exam (50%)
Learning Outcomes
At the completion of this unit students will have:
- competence in the use of the Java programming language in the development of small to medium sized application programs that demonstrate professionally acceptable coding and performance standards
- an understanding of the principles behind the object oriented development process, and apply this understanding to the analysis and design of solutions for small scale problems
- skills to demonstrate a knowledge of basic algorithms and data structures, in particular the application of recursive algorithms, simple searching and sorting algorithms and simple list and tree structures (both using the Java Collection Framework, and by first principles)
- skills to demonstrate an introductory understanding of event-driven programming and graphical user interfaces.
Topics
This unit addresses the following topics.
| Number | Topic |
|---|---|
| 1 | Object-Oriented development |
| 2 | Inheritance and polymorphism |
| 3 | Abstract classes and interfaces |
| 4 | Java collection framework |
| 5 | Graphical user interfaces |
| 6 | Linked lists, basic searching and sorting |
| 7 | Event handling and window management |
| 8 | Layout management and menus |
| 9 | Software design issues, model-view-controller (MVC) |
| 10 | Linked lists, basic searching and sorting |
| 11 | Recursion, binary search trees |
Study Resources
This unit is delivered using the following methods and materials:
Instructional Methods
- Discussion Forum/Discussion Board
- Embedded Multimedia
- Online assignment submission
- Podcasting/Lecture capture
- Standard Media
- Streaming Multimedia
- Web links
Online materials
- Audio/Video - Streaming
- FAQs
- Printable format materials
- Resources and Links
- Simulations
Textbook information for this unit is currently being updated and will be available soon. Please check back regularly for updates. Alternatively, visit the Unibooks website and enter the unit details to search for available textbooks.
Relevant Courses
This unit is a core requirement in the following courses:
This unit is an approved elective in the following courses:
This unit may be eligible for credit towards other courses:
- Many undergraduate courses on offer through OUA include 'open elective' where any OUA unit can be credited to the course. You need to check the Award Requirements on the course page for the number of allowed open electives and any level limitations.
- In other cases, the content of this unit might be relevant to a course on offer through OUA or elsewhere. In order to receive credit for this unit in the course you will need to supply the provider institution with a copy of the Unit Profile in the approved format, which you can download here. Note that the Unit Profile is set at the start of the year, and if textbooks change this may not match the Unibooks textbook list.